Session Zero Complete

The cast has figured out their team’s back story! It only took two recording sessions, three fist fights, twelve shots of Hurlg, two running gun battles, seven burned points of edge, and a downed VTOL. The downed VTOL was totally not our fault and had nothing to do with the amount of Hurlg consumed, we swear.

Now the GM has to figure out some fun and interesting ways to make the character’s lives “interesting” and for the players to finish writing up their character sheets. We’ll be posting partial character sheets here at some point so you can get some idea of the mechanical descriptions of the characters. You’ll have to listen to the podcast for more detailed back story and character descriptions.

Coming soon: Another Sixth World Actual Play Podcast

Burning Edge is a Shadowrun actual play podcast set in the dark shadows of St. Louis. In 2070, St. Louis is no longer the gateway to the west, but is a contentious border town between two nations, the United Canadian and American States, also known as UCAS, and the Confederation of American States, or CAS. Diplomats from the two nations frequently meet in St. Louis to discuss international politics. Shipping along the Mississippi river is a huge part of the economy. There’s still a large amount of industry in St. Louis, from cyberdeck manufacture and matrix infrastructure work to Thaumaturgy research and development at St. Louis University as well as the megacorporations. The Italian mafia is the dominant criminal syndicate in St. Louis.

And anywhere in the sixth world you find high value targets, shipping, industry, or research you’ll find Shadowrunners. This is a story about a few of those runners.